Chronicles of Thea

Developed Chronicles of Thea, a hyper-casual mobile puzzle game built with Unity3D and published on both the Google Play Store and Apple App Store. The game was designed around strategic arrow-shooting mechanics where players must eliminate enemies using a limited number of arrows, requiring precision, timing, and puzzle-solving skills to successfully complete each level and progress through the game.

The project was developed by closely following a detailed Game Design Document (GDD), ensuring that gameplay mechanics, progression systems, visual flow, and player experience aligned with the planned design vision throughout development. My primary responsibilities included implementing the core gameplay systems, developing the puzzle and combat mechanics, handling player interactions, and refining the overall gameplay experience to create satisfying and progressively challenging level-based progression.

A major aspect of the game involved designing and implementing progression systems, including a structured level map where stages dynamically locked and unlocked based on player advancement. This system encouraged long-term engagement and provided players with a clear sense of progression throughout the game. Considerable focus was also placed on balancing gameplay difficulty, enemy interactions, shooting mechanics, and level pacing to maintain an enjoyable hyper-casual gameplay experience.

In addition to gameplay development, I integrated in-app purchase (IAP) systems and game data management functionalities to support monetization and player progression features. This included managing player save data, progression tracking, unlock systems, and platform-compatible purchasing workflows optimized for both Android and iOS ecosystems.

The project required expertise in Unity3D mobile game development, gameplay programming, level progression systems, puzzle mechanics, mobile optimization, monetization integration, and cross-platform deployment workflows. Successfully publishing the game on both major mobile platforms demonstrated the ability to deliver a complete production-ready mobile title from gameplay implementation to final deployment and live platform release.

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