Agnidaha

Developed Agnidaha, a first-person shooter survival game built with Unity3D, focused on core combat mechanics, AI systems, and immersive gameplay design. I served as the Team Leader for the project, overseeing development direction, coordinating implementation tasks, and contributing directly to both system design and core gameplay programming to ensure a cohesive final experience.

The project involved end-to-end development of key gameplay systems, including the player movement system, first-person shooting mechanics, damage handling system, and weapon control animations, all designed to deliver responsive and immersive FPS gameplay. Special attention was given to weapon feel, input responsiveness, and animation synchronization to ensure smooth combat interactions. I also implemented environmental elements such as lighting systems and visual feedback mechanics to enhance atmosphere and gameplay clarity during combat scenarios.

A major technical focus of the project was AI development, where enemy behavior systems were designed and implemented to support survival-based gameplay. This included enemy detection logic, movement behaviors, combat responses, and interaction systems that allowed NPCs to engage the player dynamically within the game environment.

In addition, I was responsible for the level design of the final stage, ensuring proper pacing, difficulty scaling, and gameplay flow for the climax of the experience. The game also included a map system to support player navigation and environmental awareness throughout gameplay progression.

Overall, Agnidaha demonstrated strong capabilities in FPS game development, AI programming, gameplay systems engineering, level design, animation integration, and leadership in a collaborative team environment, showcasing the ability to build a complete survival shooter experience from concept to implementation using Unity3D.

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